|
|
|
|
|
#include "Arith_GeoSolver.h"
|
|
|
|
|
|
#include "Arith_UnderStitch.h"
|
|
|
|
|
|
#include "Arith_Utils.h"
|
|
|
|
|
|
#include "Arith_CoordModule.h"
|
|
|
|
|
|
#include "Arith_SysStruct.h"
|
|
|
|
|
|
using namespace cv;
|
|
|
|
|
|
|
|
|
|
|
|
GeoSolver::GeoSolver()
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GeoSolver::~GeoSolver()
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//cv::Point2f GeoSolver::project(cv::Point2f pos_pan, Proj m_Proj, PanInfo pan)
|
|
|
|
|
|
//{
|
|
|
|
|
|
// cv::Point2f pos_geo = Trans_pan2Geo(pos_pan, pan);
|
|
|
|
|
|
// cv::Point2f pos_frame = Trans_Geo2uv(pos_geo, m_Proj.tf_g2p);
|
|
|
|
|
|
// return pos_frame;
|
|
|
|
|
|
//}
|
|
|
|
|
|
//
|
|
|
|
|
|
//cv::Point2f GeoSolver::back_project(cv::Point2f pos_frame, Proj m_Proj, PanInfo pan)
|
|
|
|
|
|
//{
|
|
|
|
|
|
// cv::Point2f pos_geo = Trans_uv2Geo(pos_frame, m_Proj.tf_p2g);
|
|
|
|
|
|
//
|
|
|
|
|
|
// cv::Point2f pos_pan = Trans_Geo2pan(pos_geo, pan);
|
|
|
|
|
|
//
|
|
|
|
|
|
// return pos_pan;
|
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|
|
void GeoSolver::SetOriginPoint(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
originPoint = getXYZFromBLH(info.craft.stPos);
|
|
|
|
|
|
origininfo = info;
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PointBLH GeoSolver::getBLHFromFrame(cv::Mat H, cv::Point2f pt)
|
|
|
|
|
|
{
|
|
|
|
|
|
cv::Point2f pt_Geo = warpPointWithH(H, pt);
|
|
|
|
|
|
return getBLHFromGeo(pt_Geo);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PointBLH GeoSolver::getBLHFromGeo(cv::Point2f ptInGeo)
|
|
|
|
|
|
{
|
|
|
|
|
|
PointXYZ ptNUE = { 0 };
|
|
|
|
|
|
// 本模块使用的地理系是东(x)-北(y)-地(z),需要转换一下
|
|
|
|
|
|
ptNUE.X = ptInGeo.y;
|
|
|
|
|
|
ptNUE.Y = -origininfo.nEvHeight;
|
|
|
|
|
|
ptNUE.Z = ptInGeo.x;
|
|
|
|
|
|
PointBLH res = getBLHFromXYZ(getCGCSXYZFromNUEXYZ(ptNUE, originPoint));
|
|
|
|
|
|
return res;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cv::Point2f GeoSolver::getGeoFromBLH(PointBLH ptPos)
|
|
|
|
|
|
{
|
|
|
|
|
|
cv::Point2f ptInGeo = { 0 };
|
|
|
|
|
|
PointXYZ ptNUE = { 0 };
|
|
|
|
|
|
ptNUE = getNUEXYZFromCGCSXYZ(getXYZFromBLH(ptPos), originPoint);
|
|
|
|
|
|
// 本模块使用的地理系是东(x)-北(y)-地(z),需要转换一下
|
|
|
|
|
|
ptInGeo.x = ptNUE.Z;
|
|
|
|
|
|
ptInGeo.y = ptNUE.X;
|
|
|
|
|
|
|
|
|
|
|
|
return ptInGeo;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cv::Point2f GeoSolver::Trans_uv2Geo(cv::Point2f pos_frame, TForm form)
|
|
|
|
|
|
{
|
|
|
|
|
|
Mat point = (Mat_<double>(3, 1) << pos_frame.x, pos_frame.y, 1);
|
|
|
|
|
|
Mat result = form.R * point;
|
|
|
|
|
|
// 转局部地理系
|
|
|
|
|
|
double warpedX = result.at<double>(0, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
double warpedY = result.at<double>(1, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
// 平移到原点地理系
|
|
|
|
|
|
warpedX += form.T.at<double>(0, 0);
|
|
|
|
|
|
warpedY += form.T.at<double>(1, 0);
|
|
|
|
|
|
|
|
|
|
|
|
return cv::Point2f(warpedX, warpedY);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cv::Point2f GeoSolver::Trans_Geo2uv(cv::Point2f pos_geo, TForm form_inv)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 先平移到当前相机位置
|
|
|
|
|
|
cv::Point2f pos_cam = pos_geo;
|
|
|
|
|
|
pos_cam.x = pos_geo.x + form_inv.T.at<double>(0, 0);
|
|
|
|
|
|
pos_cam.y = pos_geo.y + form_inv.T.at<double>(1, 0);
|
|
|
|
|
|
|
|
|
|
|
|
Mat point = (Mat_<double>(3, 1) << pos_cam.x, pos_cam.y, 1);
|
|
|
|
|
|
Mat result = form_inv.R * point;
|
|
|
|
|
|
|
|
|
|
|
|
// 转像方
|
|
|
|
|
|
double warpedX = result.at<double>(0, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
double warpedY = result.at<double>(1, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
|
|
|
|
|
|
return cv::Point2f(warpedX, warpedY);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mat GeoSolver::Mat_TransENGMove(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
PointXYZ ptCurr = getXYZFromBLH(info.craft.stPos);
|
|
|
|
|
|
PointXYZ diff = getNUEXYZFromCGCSXYZ(ptCurr, originPoint);
|
|
|
|
|
|
|
|
|
|
|
|
Mat move = Mat::zeros(3, 1, CV_64F);
|
|
|
|
|
|
|
|
|
|
|
|
move.at<double>(0, 0) = diff.Z;
|
|
|
|
|
|
move.at<double>(1, 0) = diff.X;
|
|
|
|
|
|
move.at<double>(2, 0) = -diff.Y;
|
|
|
|
|
|
return move;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Mat GeoSolver::Mat_TransENG2uv(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
//从地理坐标系转像素坐标
|
|
|
|
|
|
|
|
|
|
|
|
//[u,v,1]'=Z*M*[X,Y,DH]' = Z*M*[1,0,0;0,1,0;0,0,DH]'*[X,Y,1]'
|
|
|
|
|
|
//[u,v,1]'=Z*M(内参)*M(alaph)*M(beta)*M(roll)*M(pitch)*M(yaw)*[X,Y,DH]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 深度矩阵
|
|
|
|
|
|
Mat M_het = (Mat_<double>(3, 3) << 1, 0, 0,
|
|
|
|
|
|
0, 1, 0,
|
|
|
|
|
|
0, 0, info.nEvHeight
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float yaw = info.craft.stAtt.fYaw;
|
|
|
|
|
|
Mat M_yaw = (Mat_<double>(3, 3) << cosd(yaw), -sind(yaw), 0,
|
|
|
|
|
|
sind(yaw), cosd(yaw), 0,
|
|
|
|
|
|
0, 0, 1
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
float pit = info.craft.stAtt.fPitch;
|
|
|
|
|
|
Mat M_pitch = (Mat_<double>(3, 3) << 1, 0, 0,
|
|
|
|
|
|
0, cosd(pit), -sind(pit),
|
|
|
|
|
|
0, sind(pit), cosd(pit)
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
/* 1 0 0
|
|
|
|
|
|
0 cos sin
|
|
|
|
|
|
0 -sin cos
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
float roll = info.craft.stAtt.fRoll;
|
|
|
|
|
|
Mat M_roll = (Mat_<double>(3, 3) << cosd(roll), 0, sind(roll),
|
|
|
|
|
|
0, 1, 0,
|
|
|
|
|
|
-sind(roll), 0, cosd(roll)
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float beta = info.servoInfo.fServoAz;
|
|
|
|
|
|
|
|
|
|
|
|
Mat M_beta = (Mat_<double>(3, 3) << cosd(beta), -sind(beta), 0,
|
|
|
|
|
|
sind(beta), cosd(beta), 0,
|
|
|
|
|
|
0, 0, 1
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float alaph = info.servoInfo.fServoPt;
|
|
|
|
|
|
|
|
|
|
|
|
Mat M_alaph = (Mat_<double>(3, 3) << 1, 0, 0,
|
|
|
|
|
|
0, cosd(alaph), -sind(alaph),
|
|
|
|
|
|
0, sind(alaph), cosd(alaph)
|
|
|
|
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// 内参
|
|
|
|
|
|
FLOAT32 fd = info.camInfo.nFocus / info.camInfo.fPixelSize * 1000;
|
|
|
|
|
|
|
|
|
|
|
|
Mat M_cam = (Mat_<double>(3, 3) << fd, 0, info.nWidth / 2,
|
|
|
|
|
|
0, -fd, info.nHeight / 2,
|
|
|
|
|
|
0, 0, 1
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
Mat M = M_cam * M_alaph * M_beta * M_roll * M_pitch * M_yaw * M_het;
|
|
|
|
|
|
//cout << M_cam * M_alaph * M_beta * M_roll * M_pitch * M_yaw * M_het;
|
|
|
|
|
|
return M;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proj GeoSolver::AnlayseTform(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
Proj projection;
|
|
|
|
|
|
// 从像方->地理
|
|
|
|
|
|
projection.tf_p2g.R = Mat_TransENG2uv(info).inv();
|
|
|
|
|
|
projection.tf_p2g.T = Mat_TransENGMove(info);
|
|
|
|
|
|
|
|
|
|
|
|
// 从地理->像方
|
|
|
|
|
|
projection.tf_g2p.R = Mat_TransENG2uv(info);
|
|
|
|
|
|
projection.tf_g2p.T = -projection.tf_p2g.T;
|
|
|
|
|
|
|
|
|
|
|
|
return projection;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 检验H的计算
|
|
|
|
|
|
cv::Mat GeoSolver::findHomography2(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
Proj _proj = AnlayseTform(info);
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<cv::Point2f> srcPoints;
|
|
|
|
|
|
srcPoints.push_back(cv::Point2f(0, 0));
|
|
|
|
|
|
srcPoints.push_back(cv::Point2f(1000, 0));
|
|
|
|
|
|
srcPoints.push_back(cv::Point2f(1000, 1000));
|
|
|
|
|
|
srcPoints.push_back(cv::Point2f(0, 1000));
|
|
|
|
|
|
|
|
|
|
|
|
// 同名点计算,从像方到全景
|
|
|
|
|
|
cv::Point2f leftTop_map = Trans_uv2Geo(srcPoints[0], _proj.tf_p2g);
|
|
|
|
|
|
cv::Point2f rightTop_map = Trans_uv2Geo(srcPoints[1], _proj.tf_p2g);
|
|
|
|
|
|
cv::Point2f rightBottom_map = Trans_uv2Geo(srcPoints[2], _proj.tf_p2g);
|
|
|
|
|
|
cv::Point2f leftBottom_map = Trans_uv2Geo(srcPoints[3], _proj.tf_p2g);
|
|
|
|
|
|
|
|
|
|
|
|
// 目标图像(全景图)的四个顶点坐标
|
|
|
|
|
|
std::vector<cv::Point2f> dstPoints;
|
|
|
|
|
|
dstPoints.push_back(leftTop_map); // 左
|
|
|
|
|
|
dstPoints.push_back(rightTop_map); // 右上
|
|
|
|
|
|
dstPoints.push_back(rightBottom_map); // 右下
|
|
|
|
|
|
dstPoints.push_back(leftBottom_map); // 左下
|
|
|
|
|
|
|
|
|
|
|
|
// 计算单应性矩阵 H
|
|
|
|
|
|
cv::Mat H = cv::findHomography(srcPoints, dstPoints);
|
|
|
|
|
|
return H;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 根据R和t,解析H
|
|
|
|
|
|
cv::Mat GeoSolver::findHomography(FrameInfo info)
|
|
|
|
|
|
{
|
|
|
|
|
|
Proj _proj = AnlayseTform(info);
|
|
|
|
|
|
TForm tform = _proj.tf_p2g;
|
|
|
|
|
|
|
|
|
|
|
|
double R[9] = { 0 };
|
|
|
|
|
|
double T[3] = { 0 };
|
|
|
|
|
|
|
|
|
|
|
|
memcpy(R, tform.R.data, sizeof(double) * 9);
|
|
|
|
|
|
memcpy(T, tform.T.data, sizeof(double) * 3);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mat H = (Mat_<double>(3, 3) << (R[0] + T[0] * R[6]), (R[1] + T[0] * R[7]), (R[2] + T[0] * R[8]),
|
|
|
|
|
|
(R[3] + T[1] * R[6]), (R[4] + T[1] * R[7]), (R[5] + T[1] * R[8]),
|
|
|
|
|
|
R[6], R[7], R[8]);
|
|
|
|
|
|
|
|
|
|
|
|
// 归一化
|
|
|
|
|
|
H = H / H.at<double>(2, 2);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return H;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 计算多边形的面积
|
|
|
|
|
|
double polygonArea(const vector<cv::Point2f>& points)
|
|
|
|
|
|
{
|
|
|
|
|
|
double area = 0.0;
|
|
|
|
|
|
int n = points.size();
|
|
|
|
|
|
for (int i = 0; i < n; i++) {
|
|
|
|
|
|
int j = (i + 1) % n;
|
|
|
|
|
|
area += points[i].x * points[j].y - points[j].x * points[i].y;
|
|
|
|
|
|
}
|
|
|
|
|
|
return abs(area) / 2.0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 计算两个四边形的 IOU
|
|
|
|
|
|
double computeQuadrilateralIOU(const vector<cv::Point2f>& quad1, const vector<cv::Point2f>& quad2)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 将四边形转换为多边形
|
|
|
|
|
|
vector<Point2f> poly1 = quad1;
|
|
|
|
|
|
vector<Point2f> poly2 = quad2;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算交集多边形
|
|
|
|
|
|
vector<Point2f> intersectionPolygon;
|
|
|
|
|
|
intersectConvexConvex(poly1, poly2, intersectionPolygon);
|
|
|
|
|
|
|
|
|
|
|
|
// 计算面积
|
|
|
|
|
|
double area1 = polygonArea(poly1);
|
|
|
|
|
|
double area2 = polygonArea(poly2);
|
|
|
|
|
|
double intersectionArea = polygonArea(intersectionPolygon);
|
|
|
|
|
|
double unionArea = area1 + area2 - intersectionArea;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算 IOU
|
|
|
|
|
|
if (unionArea == 0) return 0.0; // 避免除零错误
|
|
|
|
|
|
return intersectionArea / unionArea;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cv::Point2f warpPointWithH(cv::Mat H, cv::Point2f srcPt)
|
|
|
|
|
|
{
|
|
|
|
|
|
Mat point = (Mat_<double>(3, 1) << srcPt.x, srcPt.y, 1);
|
|
|
|
|
|
Mat result = H * point;
|
|
|
|
|
|
// 转局部地理系
|
|
|
|
|
|
double warpedX = result.at<double>(0, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
double warpedY = result.at<double>(1, 0) / result.at<double>(2, 0);
|
|
|
|
|
|
|
|
|
|
|
|
return cv::Point2f(warpedX,warpedY);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
vector<cv::Point2f> warpRectWithH(cv::Mat H,cv::Size size)
|
|
|
|
|
|
{
|
|
|
|
|
|
vector<cv::Point2f> _res;
|
|
|
|
|
|
_res.push_back(warpPointWithH(H, cv::Point2f(0,0)));
|
|
|
|
|
|
_res.push_back(warpPointWithH(H, cv::Point2f(size.width,0)));
|
|
|
|
|
|
_res.push_back(warpPointWithH(H, cv::Point2f(size.width,size.height)));
|
|
|
|
|
|
_res.push_back(warpPointWithH(H, cv::Point2f(0,size.height)));
|
|
|
|
|
|
return _res;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|